Compose Quaternions from Axes and Angles

You are currently viewing the documentation for version 1.7.5. To access documentation for other versions, click the "Switch Version" button located in the upper-right corner of the page.

■ To use the latest version, visit the Mech-Mind Download Center to download it.

■ If you're unsure about the version of the product you are using, please contact Mech-Mind Technical Support for assistance.

Contents of this Step are under maintenance. If you need more information about this Step with urgency, please contact us at docs@mech-mind.net.

Function

This Step combines the Vector3D type vectors and the rotation angles into rotation vectors.

Usage Scenario

This Step is a general rotation vector composing Step. No fixed usage scenarios.

Input and Output

  • Input:

    1. Axes input at this port will be used to create the rotation vectors.

    2. Angles input at this port will be used to create the rotation vectors.

  • Output:

    1. Created rotation vectors, in quaternions.

We Value Your Privacy

We use cookies to provide you with the best possible experience on our website. By continuing to use the site, you acknowledge that you agree to the use of cookies. If you decline, a single cookie will be used to ensure you're not tracked or remembered when you visit this website.