Compose Quaternions from Two Axes (Right Hand Rule)

You are viewing an old version of the documentation. You can switch to the documentation of the latest version by clicking the top-right corner of the page.

Contents of this Step are under maintenance. If you need more information about this Step with urgency, please contact us at docs@mech-mind.net.

Function

Taking the input two vectors as the specified axes and using the right-hand rule, this Step generates a rotation vector in quaternions. If the two input axes are not perpendicular, after the third axis is generated by the right-hand rule, the axis from the second port will be reserved, and the rotation vector will be generated from the axis of the second port and the generated third axis using the right-hand rule again.

Usage Scenario

This Step is a general data conversion and formation Step. No fixed usage scenarios.

Input and Output

  • Input:

    1. 3D vector input to this port will be used as the starting axis for rotation.

    2. 3D vector input to this port will be used as the end axis of the rotation.

  • Output:

    1. Quaternions representing the rotation vector

We Value Your Privacy

We use cookies to provide you with the best possible experience on our website. By continuing to use the site, you acknowledge that you agree to the use of cookies. If you decline, a single cookie will be used to ensure you're not tracked or remembered when you visit this website.