Notes for OBJ Collision Models

Table 1

Source of the OBJ Model

Output using the STL to OBJ script

Export by the Model Editor

Legality (Whether it is an assembly of convex polyhedra)

Legal

Legal

Identifier in the file

None

mmind_convex 1.6.1

How to use models from Mech-Viz project 1.6.0 in 1.6.1

Re-import

Run the project directly

How to use models from Mech-Viz of versions before 1.6.0 in 1.6.1

Re-import

NA (There is no model editor in Mech-Viz of versions before 1.6.0)

Table 2

Source of the OBJ Model

OBJ file converting tool

Export by other software

Legality (Whether it is an assembly of convex polyhedra)

May not be legal

May not be legal

Identifier in the file

mmind_convex script

None

How to use models from Mech-Viz project 1.6.0 in 1.6.1

Re-import

Re-import

How to use models from Mech-Viz of versions before 1.6.0 in 1.6.1

NA (Models of this source were not used in Mech-Viz of versions before 1.6.0)

Re-import

Note

  • “Re-import” refers to adding the collision detection model again in Tool and Workobjects ‣ Collision Models and convert the OBJ model following the instructions in the pop-up window.

  • The shape of the model may change after re-importing. In this case, please use Blender or Model Editor in Mech-Viz to edit the models that are not entirely composed of convex polyhedra before importing to make sure that they can meet the requirement.

    Original Model

    ../../../_images/obj_collision_models_introuuction1.png

    Converted Model

    ../../../_images/obj_collision_models_introuuction2.png