Compose Quaternions from Axes and Angles¶
Function¶
This Step combines the Vector3D type vectors and the rotation angles into rotation vectors.
Usage Scenario¶
This Step is a general rotation vector composing Step. This Step has no fixed usage scenarios.
Input and Output¶
Input:
Axes input at this port will be used to create the rotation vectors.
Angles input at this port will be used to create the rotation vectors.
Output:
Created rotation vectors, in quaternions.