#include <MechEyeFrame.hpp>
◆ LineBatch()
◆ ~LineBatch()
◆ columnCount()
uint32_t columnCount |
( |
| ) |
const |
|
inline |
◆ depth() [1/2]
Frame< float > & depth |
( |
| ) |
|
|
inline |
◆ depth() [2/2]
const Frame< float > & depth |
( |
| ) |
const |
|
inline |
◆ depthAt()
float depthAt |
( |
uint32_t |
row, |
|
|
uint32_t |
col |
|
) |
| const |
|
inline |
◆ encoder() [1/2]
Frame< unsigned int > & encoder |
( |
| ) |
|
|
inline |
◆ encoder() [2/2]
const Frame< unsigned int > & encoder |
( |
| ) |
const |
|
inline |
◆ encoderAt()
unsigned int encoderAt |
( |
uint32_t |
row, |
|
|
uint32_t |
col |
|
) |
| const |
|
inline |
◆ frameId() [1/2]
Frame< long long > & frameId |
( |
| ) |
|
|
inline |
◆ frameId() [2/2]
const Frame< long long > & frameId |
( |
| ) |
const |
|
inline |
◆ frameIdAt()
long long frameIdAt |
( |
uint32_t |
row, |
|
|
uint32_t |
col |
|
) |
| const |
|
inline |
◆ intensity() [1/2]
Frame< unsigned char > & intensity |
( |
| ) |
|
|
inline |
◆ intensity() [2/2]
const Frame< unsigned char > & intensity |
( |
| ) |
const |
|
inline |
◆ intensityAt()
unsigned char intensityAt |
( |
uint32_t |
row, |
|
|
uint32_t |
col |
|
) |
| const |
|
inline |
◆ lineCount()
uint32_t lineCount |
( |
| ) |
const |
|
inline |
◆ resize()
void resize |
( |
uint32_t |
width, |
|
|
uint32_t |
height |
|
) |
| |
|
inline |
◆ setLineCount()
void setLineCount |
( |
uint32_t |
lineCount | ) |
|
|
inline |
The documentation for this class was generated from the following file: