#include <memory>
#include "api_global.h"
#include "Frame2D.h"
#include "Frame3D.h"
Go to the source code of this file.
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struct | PointXYZBGR |
| Represents a point in TexturedPointCloud with the coordinate (x, y, z) and texture (blue, green, red, and transparency) information. More...
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struct | PointXYZBGRWithNormals |
| The pixel element struct in TexturedPointCloudWithNormals with the coordinate (x, y, z), texture (blue, green, red and transparency), and normal vector coordinate (x, y, z and curvature) information. More...
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class | Frame2DAnd3D |
| Represents the 2D and 3D capture results, which can be obtained by calling Camera::capture2DAnd3D. The 3D data can be in the form of PointZ or PointXYZ and is stored in a 2D array, with each element in the array representing a point. The class also provides methods for saving the point cloud data to a local file. More...
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