Mech-Eye API 2.5.1
API reference documentation for Mech-Eye Industrial 3D Camera
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Data Structures | Namespaces | Typedefs
Frame2DAnd3D.h File Reference
#include <memory>
#include "api_global.h"
#include "Frame2D.h"
#include "Frame3D.h"

Go to the source code of this file.

Data Structures

struct  PointXYZBGR
 Represents a point in TexturedPointCloud with the coordinate (x, y, z) and texture (blue, green, red, and transparency) information. More...
 
struct  PointXYZBGRWithNormals
 The pixel element struct in TexturedPointCloudWithNormals with the coordinate (x, y, z), texture (blue, green, red and transparency), and normal vector coordinate (x, y, z and curvature) information. More...
 
class  Frame2DAnd3D
 Represents the 2D and 3D capture results, which can be obtained by calling Camera::capture2DAnd3D. The 3D data can be in the form of PointZ or PointXYZ and is stored in a 2D array, with each element in the array representing a point. The class also provides methods for saving the point cloud data to a local file. More...
 

Namespaces

namespace  mmind
 
namespace  mmind::eye
 

Typedefs

using TexturedPointCloud = Array2D< PointXYZBGR >
 
using TexturedPointCloudWithNormals = Array2D< PointXYZBGRWithNormals >