The pixel element struct with the normal vector coordinate (x, y, z) information.
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#include <Frame3D.h>
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| float | x {0} |
| | Normal vector X coordinate, invalid data: nan.
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| |
| float | y {0} |
| | Normal vector Y coordinate, invalid data: nan.
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| |
| float | z {0} |
| | Normal vector Z coordinate, invalid data: nan.
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| |
| float | curvature {0} |
| | Normal curvature.
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The pixel element struct with the normal vector coordinate (x, y, z) information.
Definition at line 58 of file Frame3D.h.
◆ curvature
| float mmind::eye::NormalVector::curvature {0} |
Normal curvature.
Definition at line 63 of file Frame3D.h.
| float mmind::eye::NormalVector::x {0} |
Normal vector X coordinate, invalid data: nan.
Definition at line 60 of file Frame3D.h.
| float mmind::eye::NormalVector::y {0} |
Normal vector Y coordinate, invalid data: nan.
Definition at line 61 of file Frame3D.h.
| float mmind::eye::NormalVector::z {0} |
Normal vector Z coordinate, invalid data: nan.
Definition at line 62 of file Frame3D.h.
The documentation for this struct was generated from the following file: