The pixel element struct with the normal vector coordinate (x, y, z) information.
More...
#include <Frame3D.h>
|
float | x {0} |
| Normal vector X coordinate, invalid data: nan.
|
|
float | y {0} |
| Normal vector Y coordinate, invalid data: nan.
|
|
float | z {0} |
| Normal vector Z coordinate, invalid data: nan.
|
|
float | curvature {0} |
| Normal curvature.
|
|
The pixel element struct with the normal vector coordinate (x, y, z) information.
Definition at line 73 of file Frame3D.h.
◆ curvature
float mmind::eye::NormalVector::curvature {0} |
Normal curvature.
Definition at line 78 of file Frame3D.h.
float mmind::eye::NormalVector::x {0} |
Normal vector X coordinate, invalid data: nan.
Definition at line 75 of file Frame3D.h.
float mmind::eye::NormalVector::y {0} |
Normal vector Y coordinate, invalid data: nan.
Definition at line 76 of file Frame3D.h.
float mmind::eye::NormalVector::z {0} |
Normal vector Z coordinate, invalid data: nan.
Definition at line 77 of file Frame3D.h.
The documentation for this struct was generated from the following file: