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enum struct | Value { Sharp
, Normal
, Smooth
} |
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Definition at line 138 of file PointCloudProcessing.h.
◆ Value
enum struct mmind::eye::pointcloud_processing_setting::EdgePreservation::Value |
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strong |
◆ description
constexpr const char* mmind::eye::pointcloud_processing_setting::EdgePreservation::description |
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staticconstexpr |
Initial value:=
"Preserves the sharpness of object edges during surface smoothing. Sharp: Preserves the "
"sharpness of object edges as much as possible. However, the effect of surface smoothing "
"will be reduced. Normal: Balances between edge preservation and surface smoothing. "
"Smooth: Does not preserve the edges.The object surface will be well smoothed, but the "
"object edges will be distorted.\n\nNote: \"EdgePreservation\" is unavailable when "
"\"FringeCodingMode\" in the \"mmind::eye::projector_setting\" namespace is set to "
"\"Translucent\"."
Definition at line 143 of file PointCloudProcessing.h.
◆ name
constexpr const char* mmind::eye::pointcloud_processing_setting::EdgePreservation::name = "PointCloudEdgePreservation" |
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staticconstexpr |
◆ type
The documentation for this class was generated from the following file: