Mech-Eye API 2.3.3
API reference documentation for Mech-Eye Industrial 3D Camera
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Represents a point in TexturedPointCloud with the coordinate (x, y, z) and texture (blue, green, and red) information. More...
#include <Frame2DAnd3D.h>
Public Attributes | |
float | x {0} |
X channel, unit: mm, invalid data: nan. | |
float | y {0} |
Y channel, unit: mm, invalid data: nan. | |
float | z {0} |
Z channel, unit: mm, invalid data: nan. | |
uint8_t | b {0} |
Blue channel. | |
uint8_t | g {0} |
Green channel. | |
uint8_t | r {0} |
Red channel. | |
Represents a point in TexturedPointCloud with the coordinate (x, y, z) and texture (blue, green, and red) information.
Definition at line 50 of file Frame2DAnd3D.h.
uint8_t mmind::eye::PointXYZBGR::b {0} |
Blue channel.
Definition at line 55 of file Frame2DAnd3D.h.
uint8_t mmind::eye::PointXYZBGR::g {0} |
Green channel.
Definition at line 56 of file Frame2DAnd3D.h.
uint8_t mmind::eye::PointXYZBGR::r {0} |
Red channel.
Definition at line 57 of file Frame2DAnd3D.h.
float mmind::eye::PointXYZBGR::x {0} |
X channel, unit: mm, invalid data: nan.
Definition at line 52 of file Frame2DAnd3D.h.
float mmind::eye::PointXYZBGR::y {0} |
Y channel, unit: mm, invalid data: nan.
Definition at line 53 of file Frame2DAnd3D.h.
float mmind::eye::PointXYZBGR::z {0} |
Z channel, unit: mm, invalid data: nan.
Definition at line 54 of file Frame2DAnd3D.h.