Mech-Eye API 2.3.3
API reference documentation for Mech-Eye Industrial 3D Camera
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mmind::eye::Frame2DAnd3D Member List

This is the complete list of members for mmind::eye::Frame2DAnd3D, including all inherited members.

CameraImpl (defined in mmind::eye::Frame2DAnd3D)mmind::eye::Frame2DAnd3Dfriend
clear()mmind::eye::Frame2DAnd3D
frame2D() constmmind::eye::Frame2DAnd3D
Frame2DAnd3D()mmind::eye::Frame2DAnd3D
Frame2DAnd3D(const Frame2DAnd3D &other) noexceptmmind::eye::Frame2DAnd3D
frame3D() constmmind::eye::Frame2DAnd3D
getTexturedPointCloud() constmmind::eye::Frame2DAnd3D
getTexturedPointCloudWithNormals() constmmind::eye::Frame2DAnd3D
InternalInterfaces (defined in mmind::eye::Frame2DAnd3D)mmind::eye::Frame2DAnd3Dfriend
operator=(const Frame2DAnd3D &other) noexceptmmind::eye::Frame2DAnd3D
savePointCloud(const TexturedPointCloud &pointCloud, FileFormat fileFormat, const std::string &fileName, bool isOrganized=false)mmind::eye::Frame2DAnd3Dstatic
savePointCloudWithNormals(const TexturedPointCloudWithNormals &pointCloud, FileFormat fileFormat, const std::string &fileName, bool isOrganized=false)mmind::eye::Frame2DAnd3Dstatic
saveTexturedPointCloud(FileFormat fileFormat, const std::string &fileName, bool isOrganized=false) constmmind::eye::Frame2DAnd3D
saveTexturedPointCloudWithNormals(FileFormat fileFormat, const std::string &fileName, bool isOrganized=false) constmmind::eye::Frame2DAnd3D
~Frame2DAnd3D()mmind::eye::Frame2DAnd3D